November 13, 2017
Learning is an active process, a process that must change as we do. For students to learn, they need to process information in a way that relates to them. The “factory model” – conformity, compliance, centralization, standardization – no longer engages students who have been comfortable with technology since an early age, are entrepreneurial in spirit, and have a hands-on “let’s build it” approach to life. Today’s students are social, multitasking and team-oriented. They are very much into gaming, which is an analytic/trial-and-error way to learn. For them technology, access to the Internet, distance learning opportunities and BYOD have created an expectation that learning should be personalized and portable, can happen anytime-anywhere, and must be active and engaging.